1 #ifndef INCLUDE_ONCE_8BF515BD_53FC_406E_BD32_71E1EF0C73CC 2 #define INCLUDE_ONCE_8BF515BD_53FC_406E_BD32_71E1EF0C73CC 5 #include "../common/const.hpp" 7 constexpr
char DENSITIES_SHADER_FILENAME[]=
"densities.frag";
8 constexpr
char PHASE_FUNCTIONS_SHADER_FILENAME[]=
"phase-functions.frag";
9 constexpr
char TOTAL_SCATTERING_COEFFICIENT_SHADER_FILENAME[]=
"total-scattering-coefficient.frag";
10 constexpr
char COMPUTE_TRANSMITTANCE_SHADER_FILENAME[]=
"compute-transmittance-functions.frag";
11 constexpr
char CONSTANTS_HEADER_FILENAME[]=
"const.h.glsl";
12 constexpr
char DENSITIES_HEADER_FILENAME[]=
"densities.h.glsl";
13 constexpr
char GLSL_EXTENSIONS_HEADER_FILENAME[]=
"version.h.glsl";
14 constexpr
char RADIANCE_TO_LUMINANCE_HEADER_FILENAME[]=
"radiance-to-luminance.h.glsl";
15 constexpr
char PHASE_FUNCTIONS_HEADER_FILENAME[]=
"phase-functions.h.glsl";
16 constexpr
char TOTAL_SCATTERING_COEFFICIENT_HEADER_FILENAME[]=
"total-scattering-coefficient.h.glsl";
17 constexpr
char COMPUTE_SCATTERING_DENSITY_FILENAME[]=
"compute-scattering-density.frag";
18 constexpr
char COMPUTE_ECLIPSED_DOUBLE_SCATTERING_FILENAME[]=
"compute-eclipsed-double-scattering.frag";
19 constexpr
char SINGLE_SCATTERING_ECLIPSED_FILENAME[]=
"single-scattering-eclipsed.frag";
20 constexpr
char DOUBLE_SCATTERING_ECLIPSED_FILENAME[]=
"double-scattering-eclipsed.frag";
21 constexpr
char COMPUTE_INDIRECT_IRRADIANCE_FILENAME[]=
"compute-indirect-irradiance.frag";