1 #ifndef INCLUDE_ONCE_BCBE8DB3_A1E2_40C1_8E09_1DA9FE40B65D 2 #define INCLUDE_ONCE_BCBE8DB3_A1E2_40C1_8E09_1DA9FE40B65D 5 #include <QOpenGLShaderProgram> 8 QByteArray readFullFile(QString
const& filename);
9 void addShaderCode(QOpenGLShaderProgram& program, QOpenGLShader::ShaderType type,
10 QString
const& description, QByteArray sourceCode);
11 inline void addShaderFile(QOpenGLShaderProgram& program, QOpenGLShader::ShaderType type, QString
const& filename)
12 { addShaderCode(program, type, QObject::tr(
"shader file \"%1\"").arg(filename), readFullFile(filename)); }
13 inline void addShaderFile(QOpenGLShaderProgram& program, QOpenGLShader::ShaderType type, std::filesystem::path
const& filename)
14 { addShaderFile(program, type, QString::fromStdString(filename.u8string())); }
15 void link(QOpenGLShaderProgram& program, QString
const& description);