CalcMySky  v0.3.1
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Public Attributes

unsigned textureSavePrecision = 0
 
bool openglDebug =false
 
bool openglDebugFull =false
 
bool printOpenGLInfoAndQuit =false
 
bool saveResultAsRadiance =false
 
bool dbgNoSaveTextures =false
 
bool dbgNoEDSTextures =false
 
bool dbgSaveGroundIrradiance =false
 
bool dbgSaveScatDensityOrder2FromGround =false
 
bool dbgSaveScatDensity =false
 
bool dbgSaveDeltaScattering =false
 
bool dbgSaveAccumScattering =false
 
bool dbgSaveLightPollutionIntermediateTextures =false
 

The documentation for this struct was generated from the following file: