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unsigned | textureSavePrecision = 0 |
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bool | openglDebug =false |
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bool | openglDebugFull =false |
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bool | printOpenGLInfoAndQuit =false |
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bool | saveResultAsRadiance =false |
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bool | dbgNoSaveTextures =false |
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bool | dbgNoEDSTextures =false |
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bool | dbgSaveGroundIrradiance =false |
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bool | dbgSaveScatDensityOrder2FromGround =false |
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bool | dbgSaveScatDensity =false |
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bool | dbgSaveDeltaScattering =false |
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bool | dbgSaveAccumScattering =false |
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bool | dbgSaveLightPollutionIntermediateTextures =false |
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The documentation for this struct was generated from the following file: